Like I've mentioned before, I want something stylized and simplified. It's a combination of the art styles I wish my pixel art to look like. I've also added an art style mood guide at the bottom. I've added some pics to help me make my questions clear. Any thoughts? So after collecting a bunch of reference, I now have some questions. I think I might work with a magenta, brown and gold color palette. Working in monochromatic palette really helped but I felt I still needed to collect more art style reference! I also think I will create some sketches and concept art for a more alien world/landscapes/marshes. So I actually worked on a small mock up like you suggested but I couldn't get very far. I know it's still been a while but I'm still working on this project! Thanks for the comments decroded. So in this case, I created tiles suited for a large fantasy swamp/marsh environment with ruined walls, a small house, statues, props, tiling textures, trees, rocks, etc.Īnyway, I'll continue working on this and post more refined updates soon. My imagined game is like a mix of Elder Scrolls meets Shadow of the Colossus and Zelda. I was trying to pack everything I could into the sheet. I'm using a 256x256 tile sheet with 16x16 tiles. You're kinda right when you say I created squares and tried to think of things to put in it. I created a large level test because it helps me imagine the big picture since I'm using small tiles and a small player character. I also like the idea of "world" scrolling to the next part of the "world" when the player reaches the edge of the level. I like the idea of the world being made of large square or rectangular tiles like Zelda. I'm mostly concentrating on the left side of the level right now. This is what the player would be seeing on the screen. The first image is the size or "viewport" of the player's camera (the player would be centered though). Thanks for the advice on how to tackle the tile sheet.